Upkit: The approach and methods for generate ideas in Upcycle design field

Until I was a child with my grandfather I spent the afternoons to build small objects such as portable bottle taps small birdhouses using waste materials of the house under construction. I always found it very fun to have the opportunity to reuse materials to build something useful. Before the Industrial Revolution, when new technologies made it more cost-effective to create new things rather than reuse them, upcycling was a fact of life. Fabrics were separated into fibers like wool and cotton, broken down again and spun into new products. Henry Ford even practiced an early form of upcycling, using the crates car parts were shipped in as vehicle floorboards. In a sustainable future, I think it is impossible to treat our natural resources in the wreck less manner that we do today. Actually, we do not need waste at all, because after all, waste is a question of perception what I consider as waste today could be considered as resources in the future. In a way, the upcycle process is something natural and we can ­find some attitude in every human being but the real upcycle project need a set of rules and goal that help to preserve the sustainable approach and output that could be replicable and be disassembled. The answer is a new trend: upcycle tool kit. This work introduces a possibility to educate and help the designer to have a sustainable approach during the designing phase of upcycle project, which are aimed at reusing waste materials in design objects, aiming at reducing the environmental impact of their disposal, by providing to them an added value.


Info su giudittasartori

I'm a young, communicative and passionate design thinker. I spend one year working and studying in Shanghai, in a Chinese context. I love challenges and combining my interdisciplinary background in both product and service system design to be a dynamic problem solver. I envision systems of touch points to generate meaningful user experiences. I am enthusiastic about observing and designing interactions among people and services, for creating innovative ideas.
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